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Best towers in gem tower defense sc2 2015
Best towers in gem tower defense sc2 2015








Of course it works better if the game decides to give you the gems you need to build DPS towers.Gem Tower Defense is a tower defense video game created by Bryan K. If you set up the maze correctly, the creeps have to pass through the middle of the spiral 8 times, which makes burning towers like blood ruby and uranium ridiculously cost-effective. It would be so much easier if Tassadar was stunnable *grumble grumble*Įdit: The purpose of the spiral is so that you can dump all your power towers in the very middle and thus maximize their firepower. Also that was possibly the most efficient Uranium-235 tower I've ever had (sitting right in the very center spot of the spiral) - it managed to overtake the blood ruby in overall damage despite being created much later. I think if I had had half-decent luck, it might have been possible to clear Tassadar on Extreme.īlood ruby saved my life that game (stupid RNG.). Only leaks were the Thor damage test (3x because I didn't have a single decent tower at the time.) and air units (.stupid Perfect Aquamarines denying me Paraibas and forcing me to waste money on Red Facets as dlkfjsaldkfj). But even with all that mineral sink in useless AA, I still manage to take out 40% of Tassadar's HP. Ended up having to waste money on 2 dedicated anti-air towers because of how bad it was. The rep below, I had terrible, terrible da- I mean, luck and had almost no DPS towers at all (2 Pink Diamonds + 1 Mystic Black Opal no Gold, no Paraiba -_-). 7 -> 3 -> 5 -> finish spiraling inwards)?Įdit: oh hey I guess that's how most people do it, instead of wasting time like me trying to plan it out from the middle.Īnyhow, the 2-way spiral design easily took out Tassadar on Easy/Normal/Hard. I suppose theoretically you could start from one of the waypoints and build it from outside to inside (e.g. It took me a few tries to figure out where to leave holes in the spiral framework so that creeps still path through the center of the spiral while it's under construction.

#BEST TOWERS IN GEM TOWER DEFENSE SC2 2015 HOW TO#

The biggest headache is figuring out how to initialize the spiral at the intersection without dying before you can seal off one of the waypoints. I believe this was considered the optimal design in the original WC3 Gem TD map, though I modified it a bit to that there are mini-arms extending to waypoints 1 and 7 instead of mazing the whole spiral out to those waypoints (the lack of transplantable slates makes me a bit iffy about the risk of good gems ending up on the outside edges of the spiral since you would build towards 7 and 3 about the time when you're starting to make the power towers) #5 Just finished Extreme for the first time - I use a 2-way spiral design centered around the intersection in the middle of the path. Paraiba, Black Opal, Pink Diamond and Gold are all must haves. Otherwise, just try to go for everything. is ok, but don't get it unless you really suck vs Air. Silver and Malachite you should never try to get unless you get them in one shot of course. Late game, you should try to go for just about everything. and don't have too much bad luck with the gems of courseĮdit: As far as towers go, you should always try to rush for a blood ruby, partially because it's amazing in the early-mid game, but also you should get it at about the same time as you will be mazing beside the choke in the beginning anyway, so it will get in a good place. It's a little harder without slates, like you had in the original, but it's still not very hard to beat extreme if you know how to properly maze. Overall maze length should be about 1300-ish, yet you have extremely concentrated dps vs both ground, air, and damage tests. Then you just keep removing and replacing rocks and get more and more imba towers until you win. Then you just stack all your special combo turrets in the common choke which should be just a little towards the original spawn from the "x" where the air units pass twice. #3 Surround #1, #3 and #5 with rocks, and get a common choke where you maze it up back and forth 5 or so times. I've managed to kill the easy damage test with this strategy (2.5 million damage).Įasy 2.5 million damage: Tower Defense (14).SC2Replay I would have liked to have had 7 inside the maze and 6 outside but it wasn't necessary. In the replay above I used 3 and 6 because the debuff zones were in the way. Ideally the waypoints would be at the end of the maze and your towers are concentrated in a spiral at the entry/exit to the maze. You want to get 1, 3, 5, 7 inside and 2, 4, 6 outside or vice versa. So for example, numbering the waypoints from the start it is something like: Every time a creep goes from inside of your maze to the outside or outside to the inside it multiplies the effectiveness of your towers. This maximizes the number of times the creeps have to pass by the towers to get the most damage output. The basic strategy that I use is to alternate the waypoints inside and outside of your maze.








Best towers in gem tower defense sc2 2015